![]() With a lack of funding, team leads avoid contract workers and encourage their team to work more than 40 hours to eke out the budget longer to avoid negative performance reviews. Like any project in a business, the team is often underfunded, but still expected to perform. The second factor we’re looking at is budget. With the expectation throughout the organization, leadership will take hours worked into account when reviewing promotions and merit, further perpetuating and increasing the expectation. With this sense of loyalty, game developers are willing to take on more load than expected of the average worker.īecause this is a cultural phenomenon, other workers will be expected to pull similar weight to those working extra hours. This can result in feeling a greater sense of loyalty to their job compared to other workers. The thought-process is that game developers are working with their passion or hobby. Workers in the games industry are told to feel “lucky”. Starting with culture, the games industry is in a unique position. Today we’re looking at culture, budget, time management, and a lack of unions in the game industry. There are several contributing factors to crunch. Note: Picture not representative of grueling crunch workload. In this Initiative Showcase, we’re taking a look at how crunch happens, its effects, and what needs to be done to mitigate it. These longer hours can be as much as 100 hours per week, and without overtime, as many employees in the industry are salaried. Game industry crunch is a time occurs throughout a game’s development where game developers are expected to work longer hours. With the holiday video game release window fast approaching, now is a good time to address the phenomena known as “crunch”.
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