It’s a game that just doesn’t seem to get boring, and how many of those ever come out today? Last year when 3D Realms released the game on the Xbox 360 as an Arcade title, I even bought it and went through the game again. I’ve played through the game numerous times, and even took advantage of multi-player back in the day (remember TEN?). MORE : Why now’s a great time to play Warhammer 40K: The Horus Heresy – Age Of Darknessįollow Metro Gaming on Twitter and email us at submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.įor more stories like this, check our Gaming page.Without question, one of my favorite PC games of all time is Duke Nukem 3D. MORE : Warhammer 40,000 x Magic: The Gathering Commander Decks review – for the Emperor! MORE : Warhammer 40,000: Darktide review – Left 4 Demons Strangely bland music.įormats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, and PCĮmail leave a comment below, follow us on Twitter, and sign-up to our newsletter. Amusingly blunt gameplay and an effective mix of old school visuals and more modern controls and technology.Ĭons: The level design and action quickly gets repetitive and the complete lack of enemy AI and proper set pieces gets tiresome. Pros: The gunplay is excellent and the boltgun is entirely worthy of top billing. In Short: A fascinating retro shooter that proves a perfect match for the world of Warhammer 40,000 but whose almost complete lack of nuance and variety eventually wears you down. The game tries to manufacture an excuse, by using stats – taken from the tabletop game - for weapon Strength and enemy Toughness, but all this really means is that you keep the bigger guns back for bigger enemies, which is not exactly a complex tactical decision. There’s actually a range of other weapons, including a shotgun, a plasma gun, and a sticky grenade firing rocket launcher, but under normal circumstances there’s not much need to use them. It does show off how solid the game’s mechanics are, but it is a bit of a one trick pony and can get frustrating when you’re after just one specific enemy in a sea of grunts.Īnother problem is that the Boltgun itself is just too useful. Here, an infinite wave of enemies start attacking you, within a set area you can’t escape from, until you take out specific targets. There is an attempt to add some variety via Purge mode, which works similarly to gore nests from the reboot of Doom. Warhammer 40K 10th Edition and Leviathan box set preview – grimdark evolution Much like indie platformers such as Shovel Knight, which pretend to look like NES games but are far more advanced than anything actually released for the console, Boltgun is merely reminiscent of the mid-90s era of first person shooters rather than being something that could have actually existed at the time. In truth the game’s gameplay and visuals - which often include quite advanced lighting effects - aren’t directly analogous to any particular era of gaming. However, in Boltgun you can look around freely, like a modern shooter, and the level geometry and graphics are much closer to Duke Nukem 3D or Jedi Knight. You couldn’t look up and down in Doom and the level design, especially vertically, was extremely limited. The fact that everybody is the bad guy tends to get lost nowadays and so it is with Boltgun and its very straightforward tale of a Space Marine Sternguard being sent to a purge a planet (the same one from Space Marine) touched by Chaos by brutally murdering every heretic you come across.Īlthough Doom is the first obvious point of comparison (especially in the way you end levels, oddly) the two games don’t really have much in common in terms of specifics.
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